Blockchain news

ico crypto 2017

The Ico and Shadow of the Colossus Collection review, GamesRadar

GamesRadar+

The Ico and Shadow of the Colossus Collection review

  • Both games hold up remarkably well
  • SotC runs almost as slick as it looks
  • Yorda
  • if you can keep from losing your temper

Has it truly been an entire decade since Team Ico very first pinged our radar? In that time, the Sony development clothing has given us just two games, but they’ve been two of the most beloved, very regarded adventures ever to show up on the PlayStation Two. And now, ultimately, they’ve been packaged together in what may be the most anxiously anticipated HD collection to hit the PS3.

The Ico and Shadow of the Colossus Collection has been years in the making, and it’s something we’ve wished to see ever since Shadow of the Colossus overtaxed our aging PS2s in 2005. Of course, games have gone through a lot of switches since then – but in the intervening years, the industry still hasn’t truly produced anything fairly like Ico or Shadow of the Colossus. In HD or otherwise, the games still stand as lightly recommended must-plays, whether you’re a newcomer or a fan clinging to nostalgia-clouded memories. And the collection, if nothing else, is the best they’ve ever looked, even going so far as to add slick 3D visuals for those with the TVs to support it.

Visually restored

That’s not to say the games don’t look a bit dated, however. In particular, Ico and his herky-jerky stick-man movements take a little getting used to, as do some of the game’s environmental textures, which can look kind of blurry close up. The blurriness is even more pronounced in Shadow of the Colossus, albeit it could be argued that, given Shadow’s soft-focus, ethereal look, having backgrounds that weren’t a bit blurry would detract from its unique appearance.

However, that wouldn’t excuse the fact that – while looking much sharper and running at a much smoother framerate than its PS2 predecessor – Shadow still suffers from occasional visual hiccups (like textures that pop in all of a sudden) while you’re railing across its vast landscape.

Those issues aside, the games still look stunning, in large part because their art direction was always more about creating a moody atmosphere than about cutting-edge visuals. Ico’s colors are just as vibrant, its shadows are just as menacing and its characters are just as fragile and sympathetic now as they were in 2001.

Likewise, Shadow of the Colossus still retains its sense of foggy melancholy, albeit its vast, open landscape is even more awesome to rail through now that it doesn’t visibly chug as it streaks past. It also benefits more from 3D than Ico does, as the addition of depth makes its enormous sense of scale seem more tangible. Things like the bridge to the game’s central temple, for example, now look less like abstract background scenery, and more like massive, looming objects that just happen to be far away. It’s a cool effect, and it makes the battles against the towering Colossi feel a lot more urgent and vertigo-inducing than they are otherwise.

Visuals aside, the games play about the same as they did on PS2, which is to say they manage to be hugely engrossing in spite of somewhat fiddly controls and a few remarkably frustrating challenges. They also feature just ten save slots per game, which seems like an unnecessary throwback There’s one key difference, however, at least for American gamers: the Collection features the European version of Ico. That means you’ll encounter some noticeably different (and sometimes more difficult) puzzles and room layouts, albeit it also means that all the dialogue gets translated on the 2nd playthrough – and that there’s a two-player option, for those who’d like to attempt Ico with co-op.

A boy and his princess

If you’ve never played Ico, well, you should. It’s a puzzle-focused venture that revolves around a youthfull boy – Ico – who’s brought to a mysterious castle and entombed alive because he was born with horns. He soon violates free, however, and meets a pallid, fragile princess, Yorda, who’s permanently hunted by intensely creepy shadow monsters. Together, the pair attempt to escape the castle, something that involves Ico attempting to protect Yorda (who’s essential to clearing certain obstacles) while opening paths for her (and, more often than not, literally pulling her by the arm) across the treacherous, crumbling architecture.

A sidekick so defenseless might evoke rage in just about any other game, and Yorda can certainly be annoyingly slow and unresponsive sometimes. But there’s also something about her – whether it’s her delicateness, her evident fear or her seeming determination to overcome the very first two – that makes her sympathetic, and makes us want to keep her from harm instead of pushing her off a cliff.

Aside from that crucial, symbiotic dynamic, Ico’s puzzles – which tend to involve a lot of climbing, exploration and experimental switch-pulling – are enjoyably challenging, and the occasional bouts of smacking shadow-demon kidnappers around with a two-by-four keep things from getting too placid. It all makes for an unusually sweet (if sometimes frustrating) romp that’s still achingly pretty after ten years. It also comes with a handful of high-value Trophies that are relatively effortless to get, so that’s a plus.

Next page: Shadow of the Colossus, and the verdict

The Ico and Shadow of the Colossus Collection review, GamesRadar

GamesRadar+

The Ico and Shadow of the Colossus Collection review

  • Both games hold up remarkably well
  • SotC runs almost as sleek as it looks
  • Yorda
  • if you can keep from losing your temper

Has it indeed been an entire decade since Team Ico very first pinged our radar? In that time, the Sony development garment has given us just two games, but they’ve been two of the most beloved, very regarded adventures ever to show up on the PlayStation Two. And now, ultimately, they’ve been packaged together in what may be the most anxiously anticipated HD collection to hit the PS3.

The Ico and Shadow of the Colossus Collection has been years in the making, and it’s something we’ve dreamed to see ever since Shadow of the Colossus overtaxed our aging PS2s in 2005. Of course, games have gone through a lot of switches since then – but in the intervening years, the industry still hasn’t indeed produced anything fairly like Ico or Shadow of the Colossus. In HD or otherwise, the games still stand as lightly recommended must-plays, whether you’re a newcomer or a fan clinging to nostalgia-clouded memories. And the collection, if nothing else, is the best they’ve ever looked, even going so far as to add slick 3D visuals for those with the TVs to support it.

Visually restored

That’s not to say the games don’t look a bit dated, tho’. In particular, Ico and his herky-jerky stick-man movements take a little getting used to, as do some of the game’s environmental textures, which can look kind of blurry close up. The blurriness is even more pronounced in Shadow of the Colossus, albeit it could be argued that, given Shadow’s soft-focus, ethereal look, having backgrounds that weren’t a bit blurry would detract from its unique appearance.

However, that wouldn’t excuse the fact that – while looking much sharper and running at a much smoother framerate than its PS2 predecessor – Shadow still suffers from occasional visual hiccups (like textures that pop in all of a sudden) while you’re railing across its vast landscape.

Those issues aside, the games still look stunning, in large part because their art direction was always more about creating a moody atmosphere than about cutting-edge visuals. Ico’s colors are just as vibrant, its shadows are just as menacing and its characters are just as fragile and sympathetic now as they were in 2001.

Likewise, Shadow of the Colossus still retains its sense of foggy melancholy, albeit its vast, open landscape is even more incredible to rail through now that it doesn’t visibly chug as it streaks past. It also benefits more from 3D than Ico does, as the addition of depth makes its enormous sense of scale seem more tangible. Things like the bridge to the game’s central temple, for example, now look less like abstract background scenery, and more like massive, looming objects that just happen to be far away. It’s a cool effect, and it makes the battles against the towering Colossi feel a lot more urgent and vertigo-inducing than they are otherwise.

Visuals aside, the games play about the same as they did on PS2, which is to say they manage to be hugely engrossing in spite of somewhat fiddly controls and a few remarkably frustrating challenges. They also feature just ten save slots per game, which seems like an unnecessary throwback There’s one key difference, however, at least for American gamers: the Collection features the European version of Ico. That means you’ll encounter some noticeably different (and sometimes more difficult) puzzles and room layouts, albeit it also means that all the dialogue gets translated on the 2nd playthrough – and that there’s a two-player option, for those who’d like to attempt Ico with co-op.

A boy and his princess

If you’ve never played Ico, well, you should. It’s a puzzle-focused escapade that revolves around a youthfull boy – Ico – who’s brought to a mysterious castle and entombed alive because he was born with horns. He soon violates free, however, and meets a pallid, fragile princess, Yorda, who’s permanently hunted by intensely creepy shadow monsters. Together, the pair attempt to escape the castle, something that involves Ico attempting to protect Yorda (who’s essential to clearing certain obstacles) while opening paths for her (and, more often than not, literally pulling her by the mitt) across the treacherous, crumbling architecture.

A sidekick so vulnerable might evoke rage in just about any other game, and Yorda can certainly be annoyingly slow and unresponsive sometimes. But there’s also something about her – whether it’s her delicateness, her evident fear or her seeming determination to overcome the very first two – that makes her sympathetic, and makes us want to keep her from harm instead of pushing her off a cliff.

Aside from that crucial, symbiotic dynamic, Ico’s puzzles – which tend to involve a lot of climbing, exploration and experimental switch-pulling – are enjoyably challenging, and the occasional bouts of smacking shadow-demon kidnappers around with a two-by-four keep things from getting too placid. It all makes for an unusually sweet (if sometimes frustrating) romp that’s still achingly pretty after ten years. It also comes with a handful of high-value Trophies that are relatively effortless to get, so that’s a plus.

Next page: Shadow of the Colossus, and the verdict

The Ico and Shadow of the Colossus Collection review, GamesRadar

GamesRadar+

The Ico and Shadow of the Colossus Collection review

  • Both games hold up remarkably well
  • SotC runs almost as slick as it looks
  • Yorda
  • if you can keep from losing your temper

Has it truly been an entire decade since Team Ico very first pinged our radar? In that time, the Sony development clothing has given us just two games, but they’ve been two of the most beloved, very regarded adventures ever to emerge on the PlayStation Two. And now, ultimately, they’ve been packaged together in what may be the most anxiously anticipated HD collection to hit the PS3.

The Ico and Shadow of the Colossus Collection has been years in the making, and it’s something we’ve wished to see ever since Shadow of the Colossus overtaxed our aging PS2s in 2005. Of course, games have gone through a lot of switches since then – but in the intervening years, the industry still hasn’t truly produced anything fairly like Ico or Shadow of the Colossus. In HD or otherwise, the games still stand as lightly recommended must-plays, whether you’re a newcomer or a fan clinging to nostalgia-clouded memories. And the collection, if nothing else, is the best they’ve ever looked, even going so far as to add slick 3D visuals for those with the TVs to support it.

Visually restored

That’s not to say the games don’t look a bit dated, tho’. In particular, Ico and his herky-jerky stick-man movements take a little getting used to, as do some of the game’s environmental textures, which can look kind of blurry close up. The blurriness is even more pronounced in Shadow of the Colossus, albeit it could be argued that, given Shadow’s soft-focus, ethereal look, having backgrounds that weren’t a bit blurry would detract from its unique appearance.

However, that wouldn’t excuse the fact that – while looking much sharper and running at a much smoother framerate than its PS2 predecessor – Shadow still suffers from occasional visual hiccups (like textures that pop in all of a sudden) while you’re railing across its vast landscape.

Those issues aside, the games still look stunning, in large part because their art direction was always more about creating a moody atmosphere than about cutting-edge visuals. Ico’s colors are just as vibrant, its shadows are just as menacing and its characters are just as fragile and sympathetic now as they were in 2001.

Likewise, Shadow of the Colossus still retains its sense of foggy melancholy, albeit its vast, open landscape is even more extraordinaire to rail through now that it doesn’t visibly chug as it streaks past. It also benefits more from 3D than Ico does, as the addition of depth makes its enormous sense of scale seem more tangible. Things like the bridge to the game’s central temple, for example, now look less like abstract background scenery, and more like massive, looming objects that just happen to be far away. It’s a cool effect, and it makes the battles against the towering Colossi feel a lot more urgent and vertigo-inducing than they are otherwise.

Visuals aside, the games play about the same as they did on PS2, which is to say they manage to be hugely engrossing in spite of somewhat fiddly controls and a few remarkably frustrating challenges. They also feature just ten save slots per game, which seems like an unnecessary throwback There’s one key difference, however, at least for American gamers: the Collection features the European version of Ico. That means you’ll encounter some noticeably different (and sometimes more difficult) puzzles and room layouts, albeit it also means that all the dialogue gets translated on the 2nd playthrough – and that there’s a two-player option, for those who’d like to attempt Ico with co-op.

A boy and his princess

If you’ve never played Ico, well, you should. It’s a puzzle-focused escapade that revolves around a youthfull boy – Ico – who’s brought to a mysterious castle and entombed alive because he was born with horns. He soon violates free, however, and meets a pallid, fragile princess, Yorda, who’s permanently hunted by intensely creepy shadow monsters. Together, the pair attempt to escape the castle, something that involves Ico attempting to protect Yorda (who’s essential to clearing certain obstacles) while opening paths for her (and, more often than not, literally pulling her by the mitt) across the treacherous, crumbling architecture.

A sidekick so vulnerable might evoke rage in just about any other game, and Yorda can certainly be annoyingly slow and unresponsive sometimes. But there’s also something about her – whether it’s her delicateness, her demonstrable fear or her seeming determination to overcome the very first two – that makes her sympathetic, and makes us want to keep her from harm instead of pushing her off a cliff.

Aside from that crucial, symbiotic dynamic, Ico’s puzzles – which tend to involve a lot of climbing, exploration and experimental switch-pulling – are enjoyably challenging, and the occasional bouts of smacking shadow-demon kidnappers around with a two-by-four keep things from getting too placid. It all makes for an unusually sweet (if sometimes frustrating) romp that’s still achingly pretty after ten years. It also comes with a handful of high-value Trophies that are relatively effortless to get, so that’s a plus.

Next page: Shadow of the Colossus, and the verdict

The Ico and Shadow of the Colossus Collection review, GamesRadar

GamesRadar+

The Ico and Shadow of the Colossus Collection review

  • Both games hold up remarkably well
  • SotC runs almost as sleek as it looks
  • Yorda
  • if you can keep from losing your temper

Has it indeed been an entire decade since Team Ico very first pinged our radar? In that time, the Sony development garment has given us just two games, but they’ve been two of the most beloved, very regarded adventures ever to emerge on the PlayStation Two. And now, eventually, they’ve been packaged together in what may be the most anxiously anticipated HD collection to hit the PS3.

The Ico and Shadow of the Colossus Collection has been years in the making, and it’s something we’ve wished to see ever since Shadow of the Colossus overtaxed our aging PS2s in 2005. Of course, games have gone through a lot of switches since then – but in the intervening years, the industry still hasn’t truly produced anything fairly like Ico or Shadow of the Colossus. In HD or otherwise, the games still stand as lightly recommended must-plays, whether you’re a newcomer or a fan clinging to nostalgia-clouded memories. And the collection, if nothing else, is the best they’ve ever looked, even going so far as to add slick 3D visuals for those with the TVs to support it.

Visually restored

That’s not to say the games don’t look a bit dated, tho’. In particular, Ico and his herky-jerky stick-man movements take a little getting used to, as do some of the game’s environmental textures, which can look kind of blurry close up. The blurriness is even more pronounced in Shadow of the Colossus, albeit it could be argued that, given Shadow’s soft-focus, ethereal look, having backgrounds that weren’t a bit blurry would detract from its unique appearance.

However, that wouldn’t excuse the fact that – while looking much sharper and running at a much smoother framerate than its PS2 predecessor – Shadow still suffers from occasional visual hiccups (like textures that pop in abruptly) while you’re railing across its vast landscape.

Those issues aside, the games still look stunning, in large part because their art direction was always more about creating a moody atmosphere than about cutting-edge visuals. Ico’s colors are just as vibrant, its shadows are just as menacing and its characters are just as fragile and sympathetic now as they were in 2001.

Likewise, Shadow of the Colossus still retains its sense of foggy melancholy, albeit its vast, open landscape is even more exceptional to rail through now that it doesn’t visibly chug as it streaks past. It also benefits more from 3D than Ico does, as the addition of depth makes its enormous sense of scale seem more tangible. Things like the bridge to the game’s central temple, for example, now look less like abstract background scenery, and more like massive, looming objects that just happen to be far away. It’s a cool effect, and it makes the battles against the towering Colossi feel a lot more urgent and vertigo-inducing than they are otherwise.

Visuals aside, the games play about the same as they did on PS2, which is to say they manage to be hugely engrossing in spite of somewhat fiddly controls and a few remarkably frustrating challenges. They also feature just ten save slots per game, which seems like an unnecessary throwback There’s one key difference, however, at least for American gamers: the Collection features the European version of Ico. That means you’ll encounter some noticeably different (and sometimes more difficult) puzzles and room layouts, albeit it also means that all the dialogue gets translated on the 2nd playthrough – and that there’s a two-player option, for those who’d like to attempt Ico with co-op.

A boy and his princess

If you’ve never played Ico, well, you should. It’s a puzzle-focused venture that revolves around a youthful boy – Ico – who’s brought to a mysterious castle and entombed alive because he was born with horns. He soon violates free, however, and meets a pallid, fragile princess, Yorda, who’s permanently hunted by intensely creepy shadow monsters. Together, the pair attempt to escape the castle, something that involves Ico attempting to protect Yorda (who’s essential to clearing certain obstacles) while opening paths for her (and, more often than not, literally pulling her by the arm) across the treacherous, crumbling architecture.

A sidekick so defenseless might evoke rage in just about any other game, and Yorda can certainly be annoyingly slow and unresponsive sometimes. But there’s also something about her – whether it’s her delicateness, her demonstrable fear or her seeming determination to overcome the very first two – that makes her sympathetic, and makes us want to keep her from harm instead of pushing her off a cliff.

Aside from that crucial, symbiotic dynamic, Ico’s puzzles – which tend to involve a lot of climbing, exploration and experimental switch-pulling – are enjoyably challenging, and the occasional bouts of smacking shadow-demon kidnappers around with a two-by-four keep things from getting too placid. It all makes for an unusually sweet (if sometimes frustrating) romp that’s still achingly pretty after ten years. It also comes with a handful of high-value Trophies that are relatively effortless to get, so that’s a plus.

Next page: Shadow of the Colossus, and the verdict

Related video:


Leave a Reply

Your email address will not be published. Required fields are marked *